Juan Iznardo

Computer Engineer

Computer Engineer based in Spain.

01 — selected work
in progress

Game Boy Emulator

Low-level systems project: implementing a Game Boy emulator from scratch in C to understand how hardware works at the instruction level.

  • C
  • SDL2
  • CMake
github

spotloader

Self-hosted Spotify track downloader. No third-party API required — finds and downloads the best available match via audio fingerprinting.

  • Python
  • yt-dlp
  • mutagen
github

Home Server Infrastructure

Single-node Proxmox server running isolated workloads — self-hosted services, security tooling, and local AI — with defined trust boundaries between VMs and containers.

  • Proxmox
  • Linux
  • Docker
  • Tailscale
  • Cloudflare Tunnels
  • Ollama
02 — about

Juan Iznardo

Computer Engineer finishing my degree in Spain. Before committing to a specialization, I'm deliberately exploring across the stack — from low-level systems to infrastructure — to understand where I want to go deep.

Currently building a Game Boy emulator in C to learn how CPUs and memory actually work.

I'm interested in the business side of things too — how products get built, how they reach people, and what makes them worth building.

03 — contact

I'm finishing my degree and open to junior engineering roles and internships. If you have something interesting, reach out.