Game Boy Emulator
Low-level systems project: implementing a Game Boy emulator from scratch in C to understand how hardware works at the instruction level.
- C
- SDL2
- CMake
Low-level systems project: implementing a Game Boy emulator from scratch in C to understand how hardware works at the instruction level.
Self-hosted Spotify track downloader. No third-party API required — finds and downloads the best available match via audio fingerprinting.
Single-node Proxmox server running isolated workloads — self-hosted services, security tooling, and local AI — with defined trust boundaries between VMs and containers.
Computer Engineer finishing my degree in Spain. Before committing to a specialization, I'm deliberately exploring across the stack — from low-level systems to infrastructure — to understand where I want to go deep.
Currently building a Game Boy emulator in C to learn how CPUs and memory actually work.
I'm interested in the business side of things too — how products get built, how they reach people, and what makes them worth building.
I'm finishing my degree and open to junior engineering roles and internships. If you have something interesting, reach out.